White focuses on gaining life, buffing creatures, and preventing damage Blue likes to cast spells, counter spells, and draw lots of cards Black destroys creatures, pays costs for powerful effects, and reanimates slain creatures Red burns foes with direct damage, aggressive creatures, and usually wants to end the game quickly Green generates lots of mana, summons huge creatures, and pumps their creatures with combat tricks As you play, youll find yourself unlocking various currencies like coins and packs, as well as wildcards and experience points
The spirit of the card is that it needs to be signed, so I'm telling you you don't have to sign it again if it's already signed (unless, you know, you want to)
While other cards also feature the ability to mill half an opponent's library, they all come with an additional cost
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