leveraging hyper-efficient interaction and card draw like Flare of Malice and Village Rites is one of the main reasons to play a sacrifice strategy

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Delivery started in the US last week, but the majority of posters on reddit mention they haven't got theirs yet, and expect to do so in the next few days
Feeling like youre stuck in a long game thats going nowhere, not having cards in hand or lands to play, or feeling like you have no way to win can be some of the most frustrating elements of a Commander game